The initial x component
The initial y component
The multiplier (0 for a force that disappear on next frame, 1 for a permanent force)
Get the angle of the force
Get the length of the force
Return 1 (true) if the force is permanent, 0 (false) if it is instant.
Returns the X component of the force.
Returns the Y component of the force.
Set the angle of the force.
The new angle
Set the length of the force.
The length
Set if the force multiplier.
The new value
Set the x component of the force.
The new X component
Set the y component of the force.
The new Y component
Generated using TypeDoc
A vector used to move objects.