The resources data of the game.
The resources loader of the game.
Get the object for the given resource that is already loaded (preloaded or loaded with loadJson
).
If the resource is not loaded, null
will be returned.
The name of the json resource.
the content of the json resource, if loaded. null
otherwise.
Check if the given json resource was loaded (preloaded or loaded with loadJson
).
The name of the json resource.
true if the content of the json resource is loaded. false otherwise.
Request the json file from the given resource name.
This method is asynchronous. When loaded, the callback
is called with the error
(null if none) and the loaded json (a JS Object).
The resource pointing to the json file to load.
The callback function called when json is loaded (or an error occurred).
Request all the json resources to be preloaded (unless they are marked as not preloaded).
Note that even if a JSON is already loaded, it will be reloaded (useful for hot-reloading, as JSON files can have been modified without the editor knowing).
The function called after each json is loaded.
The function called when all jsons are loaded.
Update the resources data of the game. Useful for hot-reloading, should not be used otherwise.
The resources data of the game.
Generated using TypeDoc
JsonManager loads json files (using
XMLHttpRequest
), using the "json" resources registered in the game resources.Contrary to audio/fonts, json files are loaded asynchronously, when requested. You should properly handle errors, and give the developer/player a way to know that loading failed.