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Hierarchy

Index

Methods

  • activate(enable: boolean): void
  • De/Activate the behavior

    Parameters

    • enable: boolean

      true to enable the behavior, false to disable it

    Returns void

  • activated(): boolean
  • getName(): string
  • getNameId(): number
  • Get the name identifier of the behavior.

    Returns number

    The behavior's name identifier.

  • onActivate(): void
  • Reimplement this method to do extra work when the behavior is activated (after it has been deactivated, see onDeActivate).

    Returns void

  • onCreated(): void
  • Reimplement this to do extra work when the behavior is created (i.e: an object using it was created), after the object is fully initialized (so you can use this.owner without risk).

    Returns void

  • onDeActivate(): void
  • onDestroy(): void
  • This method is called when the owner of the behavior is being removed from the scene and is about to be destroyed/reused later or when the behavior is removed from an object (can happen in case of hot-reloading only. Otherwise, behaviors are just de-activated, not removed. See onDeActivate).

    Returns void

  • onObjectHotReloaded(): void
  • This method is called when the owner of the behavior was hot reloaded, so its position, angle, size can have been changed outside of events.

    Returns void

  • Called at each frame after events. Call doStepPostEvents.
    Behaviors writers: Please do not redefine this method. Redefine doStepPreEvents instead.

    Parameters

    Returns void

  • Called at each frame before events. Call doStepPreEvents.
    Behaviors writers: Please do not redefine this method. Redefine doStepPreEvents instead.

    Parameters

    Returns void

  • updateFromBehaviorData(oldBehaviorData: BehaviorData, newBehaviorData: BehaviorData): boolean
  • Called when the behavior must be updated using the specified behaviorData. This is the case during hot-reload, and is only called if the behavior was modified.

    see

    gdjs.RuntimeBehavior#onObjectHotReloaded

    Parameters

    • oldBehaviorData: BehaviorData

      The previous data for the behavior.

    • newBehaviorData: BehaviorData

      The new data for the behavior.

    Returns boolean

    true if the behavior was updated, false if it could not (i.e: hot-reload is not supported).

Constructors

Properties

currentRBushAABB: null | BehaviorRBushAABB<LightObstacleRuntimeBehavior> = null
name: string
type: string

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