The renderer to retrieve the filter from
The input render target.
The target to output to.
A short hand function to create a shader based of a vertex and fragment shader
an shiny new Pixi shader!
Legacy filters use position and uvs from attributes (set by filter system)
Used for caching shader IDs
Sets the blendmode of the filter
Sets the blendmode of the filter
The default fragment shader source
The default vertex shader source
Shader uniform values, shortcut for uniformGroup.uniforms
Generated using TypeDoc
Applies the filter