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A frame used by a SpriteAnimation in a gdjs.SpriteRuntimeObject.

It contains the texture displayed as well as information like the points position or the collision mask.

Hierarchy

  • SpriteAnimationFrame

Index

Properties

center: SpritePoint = ...
customHitBoxes: Polygon[] = []
hasCustomHitBoxes: boolean = false
image: string
origin: SpritePoint = ...
points: Hashtable<SpritePoint>
texture: any

Constructors

Methods

  • Get a point of the frame.
    If the point does not exist, the origin is returned.

    Parameters

    • name: string

      The point's name

    Returns SpritePoint

    The requested point. If it doesn't exists returns the origin point.

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