Call a method, specified by a path starting from the RuntimeGame instance.
The path to the method, starting from RuntimeGame.
The arguments to pass the method.
Was the operation successful?
Send a message (a log) to debugger server.
Callback called when the game is paused.
Callback called when the game is resumed.
Send logs from the hot reloader to the server.
The hot reloader logs.
Send profiling results.
The measures made for each frames.
Other measures done during the profiler run.
Callback called when profiling is starting.
Callback called when profiling is ending.
Dump all the relevant data from the RuntimeGame instance and send it to the server.
Update a value, specified by a path starting from the RuntimeGame instance.
The path to the variable, starting from RuntimeGame.
The new value.
Was the operation successful?
Should be called by derived class to handle a command received from the debugger server.
An object containing the command to do.
Generated using TypeDoc
This debugger client connects to the parent window, exchanging and receiving messages using
postMessage
and themessage
event listener.