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Functions

  • getCameraRotationX(runtimeScene: RuntimeScene, layerName: string, cameraIndex: number): number
  • Parameters

    • runtimeScene: RuntimeScene
    • layerName: string
    • cameraIndex: number

    Returns number

  • getCameraRotationY(runtimeScene: RuntimeScene, layerName: string, cameraIndex: number): number
  • Parameters

    • runtimeScene: RuntimeScene
    • layerName: string
    • cameraIndex: number

    Returns number

  • getCameraZ(runtimeScene: RuntimeScene, layerName: string, cameraIndex: number): number
  • Parameters

    • runtimeScene: RuntimeScene
    • layerName: string
    • cameraIndex: number

    Returns number

  • getFarPlane(runtimeScene: RuntimeScene, layerName: string, cameraIndex: number): number
  • Parameters

    • runtimeScene: RuntimeScene
    • layerName: string
    • cameraIndex: number

    Returns number

  • getFov(runtimeScene: RuntimeScene, layerName: string, cameraIndex: number): number
  • Parameters

    • runtimeScene: RuntimeScene
    • layerName: string
    • cameraIndex: number

    Returns number

  • getNearPlane(runtimeScene: RuntimeScene, layerName: string, cameraIndex: number): number
  • Parameters

    • runtimeScene: RuntimeScene
    • layerName: string
    • cameraIndex: number

    Returns number

  • setCameraRotationX(runtimeScene: RuntimeScene, angle: number, layerName: string, cameraIndex: number): void
  • Parameters

    • runtimeScene: RuntimeScene
    • angle: number
    • layerName: string
    • cameraIndex: number

    Returns void

  • setCameraRotationY(runtimeScene: RuntimeScene, angle: number, layerName: string, cameraIndex: number): void
  • Parameters

    • runtimeScene: RuntimeScene
    • angle: number
    • layerName: string
    • cameraIndex: number

    Returns void

  • setCameraZ(runtimeScene: RuntimeScene, z: number, layerName: string, cameraIndex: number): void
  • Parameters

    • runtimeScene: RuntimeScene
    • z: number
    • layerName: string
    • cameraIndex: number

    Returns void

  • setFarPlane(runtimeScene: RuntimeScene, distance: number, layerName: string, cameraIndex: number): void
  • Parameters

    • runtimeScene: RuntimeScene
    • distance: number
    • layerName: string
    • cameraIndex: number

    Returns void

  • setFov(runtimeScene: RuntimeScene, angle: number, layerName: string, cameraIndex: number): void
  • Parameters

    • runtimeScene: RuntimeScene
    • angle: number
    • layerName: string
    • cameraIndex: number

    Returns void

  • setNearPlane(runtimeScene: RuntimeScene, distance: number, layerName: string, cameraIndex: number): void
  • Parameters

    • runtimeScene: RuntimeScene
    • distance: number
    • layerName: string
    • cameraIndex: number

    Returns void

  • turnCameraTowardObject(runtimeScene: RuntimeScene, object: RuntimeObject, layerName: string, cameraIndex: number, isStandingOnY: boolean): void
  • Parameters

    Returns void

  • turnCameraTowardPosition(runtimeScene: RuntimeScene, x: number, y: number, z: number, layerName: string, cameraIndex: number, isStandingOnY: boolean): void
  • Parameters

    • runtimeScene: RuntimeScene
    • x: number
    • y: number
    • z: number
    • layerName: string
    • cameraIndex: number
    • isStandingOnY: boolean

    Returns void

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